{"id":668,"date":"2026-08-14T22:02:08","date_gmt":"2026-08-14T19:02:08","guid":{"rendered":"https:\/\/www.tayfnews.tech\/tr\/genel\/playstation-episode-545-breakdown\/"},"modified":"2026-08-14T22:02:08","modified_gmt":"2026-08-14T19:02:08","slug":"playstation-episode-545-breakdown","status":"publish","type":"post","link":"https:\/\/www.tayfnews.tech\/tr\/gaming-digital-culture\/playstation-episode-545-breakdown\/","title":{"rendered":"PlayStation Podcast 545. B\u00f6l\u00fcm: \u00d6ne \u00c7\u0131kanlar ve Yenilikler"},"content":{"rendered":"<p>Sony, 14.08.2026 tarihinde Resmi PlayStation Podcast 545. B\u00f6l\u00fcm&#8217;\u00fcn\u00fc yay\u0131nlad\u0131. Sunucular Sid, Tim ve Kristen platformun \u00f6nemli kilometre ta\u015flar\u0131n\u0131 masaya yat\u0131rd\u0131. B\u00f6l\u00fcmde No Man&#8217;s Sky g\u00fcncellemeleri, Ghost of Y\u014dtei ek paketleri ve Big Walk oynan\u0131\u015f mekanikleri \u00f6ne \u00e7\u0131kt\u0131.<\/p>\n<p>Bu tart\u0131\u015fma, olgun donan\u0131m ekosistemlerinin uzun vadeli etkile\u015fimi nas\u0131l s\u00fcrd\u00fcrd\u00fc\u011f\u00fcn\u00fc g\u00f6steriyor. A\u015famal\u0131 yaz\u0131l\u0131m g\u00fcncellemeleri ve stratejik ortakl\u0131klar, kullan\u0131c\u0131lara s\u00fcrekli de\u011fer sunarak acil konsol y\u00fckseltme ihtiyac\u0131n\u0131 ortadan kald\u0131r\u0131yor.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_86 counter-hierarchy ez-toc-counter ez-toc-transparent ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">\u0130\u00e7indekiler<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"\u0130\u00e7indekiler Tablosunu A\u00e7\/Kapat\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.tayfnews.tech\/tr\/gaming-digital-culture\/playstation-episode-545-breakdown\/#Yayin_Uzerinden_One_Cikanlar\" >Yay\u0131n \u00dczerinden \u00d6ne \u00c7\u0131kanlar<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.tayfnews.tech\/tr\/gaming-digital-culture\/playstation-episode-545-breakdown\/#Uzun_Vadeli_Yazilim_Desteginin_Evrimi\" >Uzun Vadeli Yaz\u0131l\u0131m Deste\u011finin Evrimi<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.tayfnews.tech\/tr\/gaming-digital-culture\/playstation-episode-545-breakdown\/#Acik_Dunyalarda_Anlati_Genislemesi\" >A\u00e7\u0131k D\u00fcnyalarda Anlat\u0131 Geni\u015flemesi<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.tayfnews.tech\/tr\/gaming-digital-culture\/playstation-episode-545-breakdown\/#Ses_Medyasinin_Stratejik_Degeri\" >Ses Medyas\u0131n\u0131n Stratejik De\u011feri<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.tayfnews.tech\/tr\/gaming-digital-culture\/playstation-episode-545-breakdown\/#Platform_Sadakati_Uzerindeki_Pazar_Etkisi\" >Platform Sadakati \u00dczerindeki Pazar Etkisi<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.tayfnews.tech\/tr\/gaming-digital-culture\/playstation-episode-545-breakdown\/#Sektorel_Riskler_ve_Gelistirici_Dinamikleri\" >Sekt\u00f6rel Riskler ve Geli\u015ftirici Dinamikleri<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.tayfnews.tech\/tr\/gaming-digital-culture\/playstation-episode-545-breakdown\/#Sirada_Ne_Var\" >S\u0131rada Ne Var?<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Yayin_Uzerinden_One_Cikanlar\"><\/span>Yay\u0131n \u00dczerinden \u00d6ne \u00c7\u0131kanlar<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<ul>\n<li><strong>Resmi PlayStation Podcast 545. B\u00f6l\u00fcm<\/strong>, 14.08.2026 tarihinde Sid, Tim ve Kristen sunuculu\u011funda yay\u0131nland\u0131.<\/li>\n<li><strong>No Man&#8217;s Sky<\/strong>, bir PlayStation 4 \u00e7\u0131k\u0131\u015f oyunundan devasa bir \u00e7ok oyunculu evrene d\u00f6n\u00fc\u015ferek kritik bir e\u015fi\u011fi a\u015ft\u0131.<\/li>\n<li><strong>Ghost of Y\u014dtei<\/strong>, tarihi a\u00e7\u0131k d\u00fcnya anlat\u0131 yap\u0131s\u0131n\u0131 geni\u015fleten yeni i\u00e7erik detaylar\u0131 payla\u015ft\u0131.<\/li>\n<li><strong>Big Walk<\/strong>, k\u00fcresel kitleler i\u00e7in taze ke\u015fif mekanikleri ve kooperatif oynan\u0131\u015f d\u00f6ng\u00fcleri sergiledi.<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"Uzun_Vadeli_Yazilim_Desteginin_Evrimi\"><\/span>Uzun Vadeli Yaz\u0131l\u0131m Deste\u011finin Evrimi<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Modern oyun platformlar\u0131, geleneksel ve izole \u00fcr\u00fcn lansmanlar\u0131 yerine s\u00fcrekli yaz\u0131l\u0131m ya\u015fam d\u00f6ng\u00fclerine g\u00fcveniyor. No Man&#8217;s Sky, algoritmik i\u00e7erik \u00fcretimi ve \u00e7\u0131k\u0131\u015f sonras\u0131 ba\u015far\u0131 i\u00e7in sekt\u00f6rel bir \u00f6l\u00e7\u00fct olu\u015fturuyor. Hello Games oyunu ilk piyasaya s\u00fcrd\u00fc\u011f\u00fcnde kar\u0131\u015f\u0131k tepkiler alm\u0131\u015ft\u0131. Ancak y\u0131llar s\u00fcren geli\u015ftirmeler onu temel bir ekosistem s\u00fctununa d\u00f6n\u00fc\u015ft\u00fcrd\u00fc. Sony, resmi podcast kanal\u0131 sayesinde temel t\u00fcketicilerle do\u011frudan ileti\u015fim kuruyor. Bu hamle, nesiller aras\u0131 donan\u0131m b\u00f6l\u00fcnmelerinde bile marka sadakatini peki\u015ftiriyor. S\u00fcrd\u00fcr\u00fclebilir g\u00fcncellemeler, m\u00fc\u015fteri edinme maliyetlerini d\u00fc\u015f\u00fcrerek dijital ma\u011faza trafi\u011fini art\u0131r\u0131yor. B\u00f6ylece oyuncular, ilk donan\u0131m al\u0131m\u0131ndan \u00e7ok sonra bile PlayStation a\u011f\u0131nda aktif kalmaya devam ediyor.<\/p>\n<p>Ge\u00e7mi\u015fte konsol nesilleri, k\u0131sa ve patlay\u0131c\u0131 \u00e7\u0131k\u0131\u015f pencerelerine sahipti. Ard\u0131ndan aktif kullan\u0131c\u0131 metriklerinde h\u0131zl\u0131 bir d\u00fc\u015f\u00fc\u015f ya\u015fan\u0131rd\u0131. Modern servis modeli oyunlar\u0131 ve s\u00fcrekli i\u00e7erik ak\u0131\u015flar\u0131 bu rotay\u0131 tamamen de\u011fi\u015ftiriyor. Yaz\u0131l\u0131m\u0131 bir hizmet olarak ele alan platform sahipleri, donan\u0131m \u00f6mr\u00fcn\u00fc ciddi \u015fekilde uzat\u0131yor. Bu ge\u00e7i\u015f, geli\u015ftiricilerin \u0131\u015f\u0131ktan h\u0131zl\u0131 devam oyunlar\u0131 \u00fcretme bask\u0131s\u0131n\u0131 azalt\u0131yor. Ekipler mevcut motorlar\u0131 geli\u015ftirip aylar yerine y\u0131llar i\u00e7inde sad\u0131k topluluklar in\u015fa ediyor.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Acik_Dunyalarda_Anlati_Genislemesi\"><\/span>A\u00e7\u0131k D\u00fcnyalarda Anlat\u0131 Geni\u015flemesi<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Ghost of Y\u014dtei, Sony birinci parti yap\u0131m hatlar\u0131n\u0131n s\u00fcrekli olgunla\u015fmas\u0131n\u0131 temsil ediyor. Hikaye odakl\u0131 a\u00e7\u0131k d\u00fcnya yap\u0131mlar\u0131 y\u00fcksek sermaye harcamalar\u0131 gerektirir. Bu durum, yat\u0131r\u0131m getirisini maksimize etmek i\u00e7in ek i\u00e7erik d\u00fc\u015f\u00fc\u015flerini zorunlu k\u0131lar. Yay\u0131nc\u0131lar, bu geni\u015flemeleri resmi ses kanallar\u0131nda detayland\u0131rarak fiyatland\u0131rma alg\u0131s\u0131n\u0131 kontrol ediyor. Bu strateji, b\u00fcy\u00fck yap\u0131mlar ile ba\u011f\u0131ms\u0131z projeler aras\u0131ndaki bo\u015flu\u011fu kapat\u0131yor. B\u00f6ylece hem s\u0131radan oyunculara hem de tutkulu merakl\u0131lara hitap eden dengeli bir portf\u00f6y olu\u015fuyor.<\/p>\n<p>A\u00e7\u0131k d\u00fcnya geni\u015fletmelerinin arkas\u0131ndaki finansal mekanizmalar karma\u015f\u0131k b\u00fct\u00e7eler i\u00e7erir. St\u00fcdyolar, fotoger\u00e7ek\u00e7i varl\u0131k \u00fcretim maliyetleri ile taze oynan\u0131\u015f d\u00f6ng\u00fcleri aras\u0131nda denge kurmal\u0131d\u0131r. PlayStation Podcast gibi ses programlar\u0131, bu geli\u015ftirme d\u00f6ng\u00fclerini t\u00fcketiciler i\u00e7in anla\u015f\u0131l\u0131r k\u0131lar. \u00dcst d\u00fczey geni\u015flemeleri para tuzaklar\u0131 yerine de\u011ferli yat\u0131r\u0131mlar olarak \u00e7er\u00e7eveler. Sonu\u00e7 olarak, sekt\u00f6r genelinde oyun fiyatlar\u0131 artarken bile oyuncu duyarl\u0131l\u0131\u011f\u0131 dengede kal\u0131r.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Ses_Medyasinin_Stratejik_Degeri\"><\/span>Ses Medyas\u0131n\u0131n Stratejik De\u011feri<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Kurumsal podcast yay\u0131nc\u0131l\u0131\u011f\u0131, b\u00fcy\u00fck teknoloji \u015firketleri i\u00e7in birincil bir ileti\u015fim kanal\u0131d\u0131r. Sony, geleneksel medya arac\u0131lar\u0131ndan ka\u00e7\u0131narak g\u00fcncellemeleri do\u011frudan donan\u0131m sahiplerine ula\u015ft\u0131r\u0131r. Ses platformlar\u0131, statik metin duyurular\u0131na k\u0131yasla daha y\u00fcksek etkile\u015fim oranlar\u0131 sunar. Bu durum dijital t\u00fcketiciler aras\u0131nda bir topluluk hissi yarat\u0131r. Do\u011frudan etkile\u015fim modeli, e\u011flence se\u00e7eneklerinin s\u00fcrekli dikkat \u00e7ekti\u011fi rekabet\u00e7i pazarda elde tutma metriklerini istikrara kavu\u015fturur.<\/p>\n<p>Son be\u015f y\u0131lda markal\u0131 ses i\u00e7erikleri, pazarlama detay\u0131ndan kurumsal halkla ili\u015fkilerin temel dire\u011fine d\u00f6n\u00fc\u015ft\u00fc. Dinleyiciler haftal\u0131k b\u00f6l\u00fcmlere zaman ay\u0131rarak Sid, Tim ve Kristen gibi temsilcilerle ba\u011f kuruyor. Bu psikolojik yak\u0131nl\u0131k do\u011frudan marka yak\u0131nl\u0131\u011f\u0131na d\u00f6n\u00fc\u015f\u00fcyor. Yeni konsol nesilleri \u00e7\u0131kt\u0131\u011f\u0131nda t\u00fcketicilerin rakip ekosistemlere g\u00f6\u00e7 etme ihtimali azal\u0131yor.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Platform_Sadakati_Uzerindeki_Pazar_Etkisi\"><\/span>Platform Sadakati \u00dczerindeki Pazar Etkisi<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Ekosisteme ba\u011fl\u0131l\u0131k, donan\u0131m katmanlar\u0131 genelinde farkl\u0131 i\u00e7erik kataloglar\u0131n\u0131n s\u00fcrekli sunulmas\u0131na dayan\u0131r. No Man&#8217;s Sky gibi k\u00f6kl\u00fc yap\u0131mlar, Big Walk gibi yeni fikri m\u00fclklerle birlikte g\u00fcncellemeler ald\u0131\u011f\u0131nda oyuncu kayb\u0131 azal\u0131r. Donan\u0131m sahipleri, acil y\u00fckseltme gerektirmeden mevcut yat\u0131r\u0131mlar\u0131nda y\u00fcksek de\u011fer alg\u0131lar. Sekt\u00f6r analistleri, \u00fc\u00e7 ayl\u0131k dijital gelirleri tahmin etmek i\u00e7in bu i\u00e7erik takvimlerini yak\u0131ndan izler.<\/p>\n<p>Payda\u015f perspektifinden bak\u0131ld\u0131\u011f\u0131nda, oyuncu kayb\u0131n\u0131 d\u00fc\u015f\u00fck tutmak de\u011ferlemeleri korumak i\u00e7in hayati \u00f6nem ta\u015f\u0131r. Wall Street, tahmin edilebilir abonelik gelirlerini dalgal\u0131 donan\u0131m sat\u0131\u015flar\u0131na tercih eder. Sony, haftal\u0131k yay\u0131nlarla devam eden oyun g\u00fcncellemelerini \u00f6ne \u00e7\u0131kararak yat\u0131r\u0131mc\u0131lara g\u00fcven verir. Platform y\u0131l boyunca istikrarl\u0131 nakit ak\u0131\u015f\u0131 \u00fcreterek mevsimsel donan\u0131m d\u00fc\u015f\u00fc\u015flerine kar\u015f\u0131 diren\u00e7 kazan\u0131r.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Sektorel_Riskler_ve_Gelistirici_Dinamikleri\"><\/span>Sekt\u00f6rel Riskler ve Geli\u015ftirici Dinamikleri<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Ba\u011f\u0131ms\u0131z geli\u015ftiriciler ve b\u00fcy\u00fck i\u00e7 st\u00fcdyolar, kurumsal podcast&#8217;ler sayesinde resmi tan\u0131t\u0131m deste\u011fi al\u0131r. K\u00fc\u00e7\u00fck ekipler kurumsal d\u00fczeyde g\u00f6r\u00fcn\u00fcrl\u00fck kazan\u0131rken, platform sahipleri rekabet\u00e7i ekosistemlerde ayr\u0131cal\u0131k elde eder. Ekonomik riskler milyarlarca dolarl\u0131k mikro i\u015flem ve abonelik oranlar\u0131n\u0131 kapsar. Geli\u015ftirme kilometre ta\u015flar\u0131ndaki \u015feffafl\u0131k, projelerin gecikti\u011fi d\u00f6nemlerde t\u00fcketici g\u00fcvenini art\u0131r\u0131r.<\/p>\n<p>Ba\u011f\u0131ms\u0131z yap\u0131mlar \u00e7ok milyon dolarl\u0131k yap\u0131mlarla ayn\u0131 yay\u0131nda yer ald\u0131\u011f\u0131nda t\u00fcm ekosistem kazan\u0131r. Oyuncular g\u00f6zden ka\u00e7abilecekleri benzersiz ba\u011f\u0131ms\u0131z oyunlar\u0131 ke\u015ffeder. B\u00fcy\u00fck yay\u0131nc\u0131lar ise ana projeler aras\u0131nda istikrarl\u0131 etkile\u015fimi korur. Bu simbiyotik ili\u015fki, platformlar\u0131n canl\u0131 ve geni\u015f kitleler i\u00e7in \u00e7ekici kalmas\u0131n\u0131 sa\u011flar.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Sirada_Ne_Var\"><\/span>S\u0131rada Ne Var?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Sony, \u00e7oklu platform da\u011f\u0131t\u0131m stratejisini s\u00fcrd\u00fcr\u00fcrken resmi medya kanallar\u0131 t\u00fcketici beklentilerini \u015fekillendirecek. Geli\u015ftiriciler, PlayStation Podcast gibi haftal\u0131k d\u00f6ng\u00fclere do\u011frudan beslenen mod\u00fcler g\u00fcncellemeleri \u00f6nceliklendirecek. Sekt\u00f6r g\u00f6zlemcileri, topluluk geri bildirimlerinin standart \u00fcretime entegre edilmesini beklemelidir.<\/p>\n<p>\u00d6n\u00fcm\u00fczdeki alt\u0131 ila on iki ay i\u00e7inde di\u011fer teknoloji devleri de Sony&#8217;nin ses stratejisini taklit edecektir. Kurumsal ileti\u015fimler tam anlam\u0131yla e\u011flence a\u011flar\u0131na d\u00f6n\u00fc\u015fecek. Pazarlama ve i\u00e7erik \u00fcretimi aras\u0131ndaki s\u0131n\u0131r bulan\u0131kla\u015f\u0131rken, podcast&#8217;ler dijital ekonomide sadakati korumak i\u00e7in vazge\u00e7ilmez bir ara\u00e7 olmaya devam edecek.<\/p>\n<p><em>Kaynak: <a href=\"https:\/\/blog.playstation.com\/2026\/08\/14\/official-playstation-podcast-episode-545-walk-and-talk\/\" target=\"_blank\" rel=\"noopener noreferrer\">Orijinal Makale<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Resmi PlayStation Podcast 545. B\u00f6l\u00fcm; No Man&#8217;s Sky g\u00fcncellemeleri, Ghost of Y\u014dtei detaylar\u0131 ve uzun vadeli ekosistem stratejilerini inceliyor.<\/p>\n","protected":false},"author":1,"featured_media":667,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAowrrDMDA:productID":"","footnotes":"","rank_math_focus_keyword":"PlayStation, yaz\u0131l\u0131m g\u00fcncellemeleri, podcast, donan\u0131m, ekosistem","rank_math_title":"PlayStation Podcast 545. B\u00f6l\u00fcm: \u00d6ne \u00c7\u0131kanlar ve Yenilikler","rank_math_description":"Resmi PlayStation Podcast 545. B\u00f6l\u00fcm; No Man's Sky g\u00fcncellemeleri, Ghost of Y\u014dtei detaylar\u0131 ve uzun vadeli ekosistem stratejilerini inceliyor."},"categories":[4],"tags":[],"class_list":["post-668","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-digital-culture"],"_links":{"self":[{"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/posts\/668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/comments?post=668"}],"version-history":[{"count":0,"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/posts\/668\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/media\/667"}],"wp:attachment":[{"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/media?parent=668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/categories?post=668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tayfnews.tech\/tr\/wp-json\/wp\/v2\/tags?post=668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}